Quake III Arena Cell Shading (Windows)

Gives Quake III Engine Cell Shading capabilities.
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Quake III Arena Cell Shading (Windows) Ranking & Summary

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  • License:
  • Freeware
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  • Operating Systems:
  • Windows XP Windows 2003 Windows 2000 Windows NT Windows 98
  • File Size:
  • 1.8M

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Quake III Arena Cell Shading (Windows) Description

The goal of this project is to add Cell Shading capabilities to the Quake III engine with Real-time performance. In order to provide such feature we have decided to use Kuwahara filter. Kuwahara filter is a noise-reduction filter that preserves edges. It uses four subquadrants to calculate the mean and variance and chooses the mean value for the region with the smallest variance. To increase the hand-painted effect we have decided to apply a simple blur filter to reduce hard-edges on textures and increase the flatness effect. What's new in this version: New features Alternative cell shading algorithm (white texture). You can try using the supplied shortcut or by running "quake3.cs +set r_celshadalgo 2". Rocket smoke trail and sprites like fonts do not have the cel shading contourn. That should make things easy to read and multiple rockets in a game won't bug the players. Sprites (such as buttons, and most text) are not been cel shaded. That should make text and buttons easier to read. Bug fixes: ... See all new features »


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