Standard Widget GraphicsA set of standard graphic objects built into the Standard Widget Toolkit (SWT) from Eclipse | |
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Standard Widget Graphics Ranking & Summary
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- License:
- Freeware
- Publisher Name:
- IBM Corporation
- Operating Systems:
- Windows All
- File Size:
- 5.8 MB
Standard Widget Graphics Tags
- Widget toolkit standard VDA4902 standard WS standard VFW Standard Metadata Standard standard deviation standard expression standard test Graphic Objects graphic widget SWT metronome XLIFF standard standard reagent toolkit set toolset UML2.1 standard standard PCR ical standard widget toolkit widget graphics animation framework VDA4951 standard standard X/Y diagram DDI Standard Standard 2 of 5 standard response non-standard deepze standard standard configuration
Standard Widget Graphics Description
Standard Widget Graphics brings you a powerful toolset that is desigend especially for providing both new widget controls and an animation framework that share a common programming model with the existing controls in SWT. Standard Widget Graphics (SWG) is a cross-platform client technology comprising rich vector-graphic controls and an animation framework that are integrated with existing standard user interface (UI) controls under a single common programming model; the existing controls are provided by the Standard Widget Toolkit (SWT) from Eclipse. Standard Widget Graphics facilitates the building of advanced, animated, rich-client applications, targeting business graphics, where the user interface/interaction experience can be highly visual, dynamic, and intuitive. Since the introduction of windowing UI platforms, their programming for graphics for use in applications has remained fairly primitive and largely unchanged. The goal of the SWG is to simplify the task of including business graphics in rich-client applications by providing integrated high-level graphics support in a unified common programming model with the current UI controls (buttons, listboxes, labels, etc.), thus facilitating the creation of rich applications with graphical output such as dashboard-type programs. The goal, in a nutshell, is graphics made simple. The overall target is not only to facilitate the programming and use of graphics but also to enrich the platform capabilities and provide advanced animation and dynamic update mechanisms for the UI, thereby potentially making the end user's experience more productive and enhancing the understanding of the application's output through rich, compelling, interactive visuals.
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