Polygon Crunche

reduce the polygon number of 3D objects
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Polygon Crunche Ranking & Summary

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  • Rating:
  • License:
  • Purchase
  • Price:
  • $129.00
  • Publisher Name:
  • Mootools
  • Publisher web site:
  • http://www.mootools.com/
  • Operating Systems:
  • Windows 2003, Windows 2000, Windows Vista, Windows XP
  • File Size:
  • 18.13MB

Polygon Crunche Tags


Polygon Crunche Description

Polygon Cruncher reduces the number of polygons of your objects without changing their appearance. You keep all details even at high optimization ratio. You also keep texture information, vertex colors. You can also optimized taking care of the symmetry of your objects. Polygon Cruncher has an OpenGL view which allows controlling optimization results whenever you want. Moreover, Polygon Cruncher features batch processing: select the optimization levels you wish and let's go! You optimize one or more scenes at different levels in a single step. Polygon Cruncher uses an exceptional algorithm, which gives incomparable results, really better than what you can get with optimizer provided with 3DS Max or Lightwave. Polygon Cruncher is really simple to use. It has been chosen by major 3D companies: Activision, Epic Games, Boeing, Sega, Sony, 3DO, Digital Domain, Kalisto... Polygon Cruncher list of features Polygon Cruncher control panelAn intelligent reduction of the number of faces: useful faces are removed at last. So you can reduce your model up to 75 % without removing details. Optimization is pre-calculated, which allows to optimize the scene in real time You control accurately the number of faces or points you want. Polygon Cruncher keeps all UV textures channels information and vertex colors channels information. You can apply Polygon Cruncher on one or more objects at the same time, on one or several materials. You can work on a faces selection or on an invert faces selection. Respect of symmetry for objects that are symmetrical You can protect the border of the objects. Polygon Cruncher allows you to protect or to exclude objects borders. So your objects stays connected after optimization process. An OpenGL preview which allows you to control optimization results. Several visualization modes are available. Batch optimization of a set of files. You define clearly the optimization levels you wish for each files. Polygon Cruncher is very fast. What's new in this version: Geometrical optimisation quality improved. UV optimisation greatly improved when textures breaks exists. Now Freeze UV discontinuities setting can't be let unactivated in most of case, which gives better optimization ratio. This setting is not anymore automatically activated when keeping UVs is selected. Symmetry has been improved (symmetry criteria is now based on topology, not only geometry). Last settings are kept for a better ergonomy.


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