Crystal Space

Free and open source software development kit for realtime 3D graphics
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Crystal Space Ranking & Summary

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  • Rating:
  • License:
  • GPL
  • Price:
  • FREE
  • Publisher Name:
  • Crystal Space Team
  • Publisher web site:
  • http://www.crystalspace3d.org/main/Main_Page
  • Operating Systems:
  • Mac OS X
  • File Size:
  • 42.2 MB

Crystal Space Tags


Crystal Space Description

Free and open source software development kit for realtime 3D graphics Crystal Space is a free cross-platform software development kit for realtime 3D graphics, in particular games.Here are some key features of "Crystal Space":Generic· Highly platform independent with good platform abstraction. Officially supports Linux, OSX and Windows using a wide range of compilers.· Modularized using a lightweight component framework, SCF, based upon the COM model.· Self contained so that many modules requires no or few external dependencies.· Written in standard C++ using very few non*standard extensions. Source available under LGPL license. Comprehensive and competent· Contains modules for 2d and 3d graphics, sound, collision detection and dynamics via ODE and bullet as well as support modules for filesystem abstraction, xml loading etc.· Graphics subsystem:· Generic renderer abstraction with main implementation being OpenGL based.· Supports hardware accelerated rendering on all supported platforms and cards from all well known vendors.· OpenGL renderer uses acceleration techniques such as vertex buffers in AGP or VRAM and asyncronious uploads.· Shader centric design with shaders defined in xml markup and shader programs implemented using Cg, assembly language or fixed function operations.· Complicated shaders can be constructed using a meta syntax as composed by simpler modules that gets combined on load.· Library of common shaders such as normal mapping, parallax (virtual displacement) mapping and hardware skinning.· Contains a software renderer with scaled down features for platforms without OpenGL and/or debugging. · Mesh objects:· Plugin based mesh object system· Generic triangle based mesh with support for frame and bone based animation.· Terrain mesh with fast block based LOD system.· Configurable and extensible particle system mesh.· General system for static LOD on all types of meshes.· Bone based animation mesh using the cal3d library. · Collision detection and dynamics:· Provides bindings for ODE and bullet dynamics systems.· Automatic setup of collision detection meshes and syncronization of position and orientation of meshes.· Simplified collision detection when you don't need the full dynamics simulation · Sound system:· 2D and 3D sound rendering via DirectSound, Alsa, OSS and CoreAudio.· Provides both one*time playing of effects and streaming playing in the background for music. · Other:· Filesystem abstraction layer, VFS, that handles both physical files on disk and files within ZIP files, giving virtual layout independent from platform and physical layout.· Abstracted configuration layer with support for settings in configuration file, system dependent storage such as the registry and command line. Compatible· Custom model and scene file format with exporters for Blender and 3d studio max and model importers for common file formats such as 3ds and md2.· Supports all common texture file formats including dds, jpg, png as well as some more exotic ones such as mng (animated texture format).· Sound loaders for wav and ogg formats.· All subsystems easily extendable for new file formats. What's New in This Release: · fixes for some compilation warnings. · fixes and enhancements for TinyXML and xmlread. · fixes for dynavis, sprcal3d, odedynam, genmesh, shaders, LeakGuard and RB tree. · fix for dynamic lights not shining on certain objects. · fix for TinyXML writer crashing on empty attributes. · fix for setting priority on a non-running thread having no effect. · fix for UTF-8 BOM tripping up XML parser. · fix for terrain2 not setting SplatDistance. · fix for csperl5 plugin build error on amd64. · fix for csInputDefinition::ParseKey() considering non-keyboard definitions. · fix for some sndsys parts not being under LGPL. · fix for light attenuation vector update after cutoff distance change. · fix for mouse and joystick event helpers not using csKeyModifiers. · fix for xmlshader conditions. · fix for DDS cubemap saving. · fix for wrong refCount on materials. · fix and optimization for opcode/CollideRay. · work-around crashes on exit with static profile builds. · castle textures split, licensing. · leak fixes... · removal of some old unused cruft from the Jam build system · work-around internal Jam crasher. · work-around g++ -Wno-long-double bug for recent compilers. · fix for cross-compile problem with -fvisibility-inlines-hidden. fix broken folding of multi-token build switches, for example: · "-framework Foo -framework Bar" being incorrectly mutated to "-framework FooBar". · fix missing dependency in cs-config/Jamfile. · fix for incorrect declaration of pycscegui clean target. · fix for SWIG 1.3.31+ required for python 2.5 bindings. · fix for detection of python installation in non-standard locations. · fix for augmenting pkg-config path with user-specified dir. · fix for vertexlight.cgvp not getting installed. · loads of other clean-ups, fixes and improvements... · fix for lighter2 related to lighting through portals. · fix for a crasher in basemapgen. · fix for startme not handling spaces in paths to the called applications. · fix for viewmesh mouse events. · updates for links for PSDK with VC8 Express. · updates for URLs and FAQ. · updates for sound system documentation. · fix for crash in the Alsa driver at exit. · re-enable VBO for ATI driver 2.1.7059+. · work-around driver-brokenness for Intel GMA 950 & 3100 texture compression. · fix binutils check for Mac OS X Leopard. · fix for MacOS X enter raw-key-code. · fix for CoreAudio driver. · fix libcrystalspace_staticplugins failing to compile in MSVC8 due to pycscegui.


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