mirrorVertex

mirrorVertex is a tool essentially designed for getting symmetric blendShapes.
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mirrorVertex Ranking & Summary

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  • Rating:
  • License:
  • Freeware
  • Price:
  • FREE
  • Publisher Name:
  • Ozgur Yilmaz
  • Publisher web site:
  • http://www.ozgurfx.com

mirrorVertex Tags


mirrorVertex Description

mirrorVertex is a tool essentially designed for getting symmetric blendShapes. mirrorVertex is a tool essentially designed for getting symmetric blendShapes, or making mirrors of your allready created blendShapes.USAGE:· create your object to be blendShaped · your object must be as symmetric as possible ( but not need to be scientifically symmetric ) · duplicate it, rename the new object to baseObject, it is for you to remember that this one is the duplicated one, so you never touch this object, because it contains the symmetry information · open the script UI by typing mirrorVertex; to the commandLine · select the baseObject and click ! SET BASE OBJECT ! button as soon as you press the ! SET BASE OBJECT ! button the MV_CreateLUT plugin will calculate the required ID Table for matching vertex IDs· the calculation of the ID LUT is for one time only job · to mirror your object: · select the blendShape target you want to mirror than hit mirror · to reflect the position of the vertex to the other side to make a symmetric blendShape target: · select the blendShape targets vertices that you want to make symmetric and then hit reflect · if you have some problems in those vertices lying in the symmetry axis (center), that means your vertices are not close enough to the symmetry axis, to fix this: · before using mirror or reflect,select one of the edges of the baseObject at the center, convert the selection to edge loopand than convert the selection to vertices then hit get tolerans button · it will calculate the distances of that selected vertices to the symmetry axis, and then it will set the tolerans to a plausible number ( tolerans number is for the vertices lying on the symmetry axis, not for the other vertices ) as soon as you hit get tolerans it will create a new ID LUT· use mirror or reflect button to continue your blendShape creation,you shouldn't get any other problems · "use MEL" check box causes the script to use the MEL search function instead of API version, it is much slower than the API version, but it can be used in any version of Maya.Requirements:· Maya version 1.x, 2.x, 3.x, 4.x, 5.x, 6.x, 7.x, 8.xWhat's New in This Release:· added maya 2008 support


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