DROD: King Dugan's Dungeon

DROD: King Dugan's Dungeon is a puzzle adventure game for all ages.
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DROD: King Dugan's Dungeon Ranking & Summary

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  • Rating:
  • License:
  • Shareware
  • Price:
  • USD 19.95 | BUY the full version
  • Publisher Name:
  • Caravel Games
  • Publisher web site:
  • http://www.caravelgames.com

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DROD: King Dugan's Dungeon Description

DROD: King Dugan's Dungeon is a puzzle adventure game for all ages. DROD: King Dugan's Dungeon is a puzzle adventure game for all ages.This is where Beethro's delvings really got started. Go deep into King Dugan's dungeon, solving puzzles and fighting monsters. The game is easy to learn, but difficult to complete. There are hundreds of rooms to explore and each is a handcrafted challenge.What happened to Beethro on his first excursion into King Dugan's Dungeon? Well, mainly it was just the usual dungeon exterminator's subterranean grind: killing off thousands of roaches, chopping through tar, guzzling mimic potions, and generally ridding the King's underground chambers of all that should not be there. But also Beethro met an unexpected enemy, created lifelong grudges against him, and learned secrets that would later motivate his journey to Rooted Hold.King Dugan's Dungeon has been around in different forms for years. It is the original game that started many DROD players' careers. Now we've upgraded it to make full use of the latest DROD engine.King Dugan's Dungeon now has better graphics, new rooms, new secrets, complete voice acting for Beethro and other characters, and is fully integrated into our online score and progress-tracking system.The old version is still available, but for the best experience, we recommend this version of King Dugan's Dungeon. To give you a sense of what lies in store, this level collection is roughly the same size as Journey to Rooted Hold, with over 350 rooms!The full version of DROD: King Dugan's Dungeon also contains Neil Frederick's excellent hold, The Choice. This is a challenging series of rooms organized such that each room must be completed in one of two ways, depending on an initial decision.What's New in This Release:Now demo recording isn't aborted when rewinding to a move inside the recording session. · Lost drod.ini entries are now set to default values on startup. · Reduced slowness caused by unneeded data saves. · Faster in-game rewinding to a checkpoint save. · Halph pathmapping faster with lots of monsters in the room. · Script commands created, then changed to a Label type, couldn't be made Goto destinations. · Victory demo recording wasn't working after restoring to the start of a clean room. · Slayer's wisp couldn't find player on a tunnel; wisp shouldn't intersect decoy swords. · Goblins now avoid decoy's sword when targetting the decoy. · Now orb associations aren't lost when door tiles are deleted in the room editor. · Scripted sounds wouldn't play repeatedly. · Minor aesthetic and UI fixes.


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