Common Media Input LayerCommon Media Input Layer is an C OO framework designed to improve the state of cross-platform input handling in games. | |
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Common Media Input Layer Description
Common Media Input Layer is an C OO framework designed to improve the state of cross-platform input handling in games. Common Media Input Layer (CMIL) is an C OO framework designed to improve the state of cross-platform input handling in games and other similar applications.CMIL was created out of the belief that the methods used in most media API's perform input handling in a confusing, difficult, inflexible fashion. CMIL's goal is to address this issue by establishing a flexible, easy to use, human readible, OO abstraction layer. This layer specifically allows for media and input device abstraction. Here are some key features of "Common Media Input Layer": · easiliy build complex input sequences, including timed inputs, which do not impose restrictive notions of what is and isn't a moderator on the user · custom input device configurations, IE: Users can swap input device configurations on the fly and create their own representation of a custom device using the framework facilities
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