Blinkensisters - Hunt for the Lost Pixels

A Parallax-style 2D scrolling game.
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Blinkensisters - Hunt for the Lost Pixels Ranking & Summary

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  • Rating:
  • License:
  • GPL
  • Price:
  • FREE
  • Publisher Name:
  • Rene Schickbauer and Wolfgang Dautermann
  • Publisher web site:

Blinkensisters - Hunt for the Lost Pixels Tags


Blinkensisters - Hunt for the Lost Pixels Description

A Parallax-style 2D scrolling game. Blinkensisters - Hunt for the Lost Pixels is a Parallax-style 2D scrolling game.Blinkensisters is a new 2D scrolling gaming system for Linux, MacOSX, Windows and POSIX-compatible Unix-Systems (every platform that can run SDL).You can even make your own levels with a simple text-editor.EXPORTINGThis program may be exported to ALL countries, as long as the following guidelines is followed:*) The GNU General Public License is backed up by local law*) The program and/or its content does not violate local law.*) Neither the Programm nor any of its files are used for any war-like purpose. (Country of origin is Austria; our local law does not allow to export products that support war).CREATION OF LEVELSYou can create your own levels with a text editor. A level consist of a Config-File: e.g. level1.conf-----------These are simple "Variable-assignments", you define the following levels:# a background picture (jpg or bmp format, put the file in the GFX directory) bg=level1.jpg# a background music (ogg Format, put the file in the SND directory)snd=menuMusic.ogg# Pictures of the tiles, predefined are now: bathtiles.bmp and weirdtiles.bmptiles=bathtiles.bmp# the level data file (how does the level look like (see below))leveldata=level1.dat# The time in which the level must be solved (in seconds) (0 = no time limit)leveltime=90Data-File, e.g. level1.dat---------This is a text file which looks like something like this:1 11 11 11 11 # B C # 11 11111 11111111 11+ ## A C - 1111111111111111111111111111Every character is a tile of 32x32 pixels in size. The characters have the following meanings:+ ... Start point. Here starts the player (Blue)- ... End point. After collecting the pixels, the player must arrive here. (Red = not all pixels collected / Green = Player can exit)# ... A pixel. You have to collect all pixels to solve the level.P ... A power pixel. Must be collected; scares blue datenkraken away* ... A bonus live. $ ... Ponus pointsA ... Monster (the brown Datenkrake)B ... Monster (the blue Datenkrake)C ... Monster (the yellow Datenkrake)D ... Monster (the Eye-Monster)E ... Monster (the Buggy)1-9 ... diffent wall types / availability depends on the tiles-setting in configNOTE: Do NOT use tabs; always use spaces! What's New in This Release: · feature and bugfix release.


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